Radio Free Id 05.19.08: Serious Business

I come here not to bury Speed Racer, but to defend it.
As you may recall, I liked it quite a lot, an opinion that put me in a distinct minority. Critics panned it with a personal intensity that suggests the movie had insulted their mothers (witness professional laughingstock Armond White likening its racing scenes to friggin’ Nazi parades), and box office returns were limp compared to this summer’s so-far darling Iron Man. Even as a fan of the film, I had to acknowledge—thanks to the accursed rating system on the other site I write for—that Iron Man was the superior film. (I gave SR 3.5 stars out of 5, and IM got 4. Both are pretty rare from me.) And conventionally speaking, Iron Man is the better film: great actors, tight script, buckets of gee-golly action and special effects laced with humor and buoyed by just enough drama to keep the whole thing from floating away.
But Iron Man isn’t the one that’s stuck with me all this time. For all its (many) merits, it is indeed very conventional, and all possible questions have been answered by the time of its conclusion. It is what it is, and sophisticated delivery aside, the story engine is very simple.
No, Speed Racer is the one I can’t quite shake. It would also seem to be a very simple movie—prodigy kid races cars, defies corporations, thrills audiences and like-minded artistes alike—told in a manner that might best be described as “live-action cartoon.”
Or, to quote many of the nonplussed critics, like a video game. That Friday morning I counted five reviews that mentioned video games in some form or fashion, always used as a dismissal. As we all know, video games are simple synapse-firers that aspire to do little more than engage the senses for a period of time and then depart, perhaps with a few dead brain cells in tow. They contain no drama, no story, no catharsis, and are incapable of engaging higher brain functions. This from the TV generation.
At least that’s the underlying assumption behind many of the critical responses: that because Speed Racer is so loud and colorful and wears its message on its sleeve, it must therefore be simple and shallow, and “simple and shallow” is obviously, inherently inferior to more nuanced stories and storytelling. Obviously.
Right?
I went back and forth on this with a few people, in public and private forums. Those debates didn’t go anywhere, because my arguments for the movie sounded like arguments against the movie to those who didn’t like it: This movie is Pure Spectacle, I’d say. That’s the problem, they would say. This is exactly the kind of movie that would’ve ripped my head open if I were eight years old, I’d say. But you’re not eight anymore, they’d respond. Very true, but I failed to see what that had to do with anything.
In those debates and in those negative reviews, it always came down to this: that serious stories are better than fun stories, and think-pieces are superior to movies that dazzle. The underlying mentality, sometimes stated but more often implied, is that some storytelling goals are simply worthier than others. This was the natural order of things.
And I’m given pause, because I wonder what it is that drives these people to the movies, specifically. What about the medium calls to them? If it’s simply exquisitely-turned stories filled with subtle and graceful dialogue, why not seek out novels? If it’s a desire to see that subtlety and grace in visual form, why not paintings, sculpture, or comic books? Why the audio-visual medium?
Must movies be literature to be great, or is that shortchanging the full potential of the medium?
I’ve noticed a trend in my movie-going, year to year. Somewhere in the murky dumping ground of February and March releases, some completely crazy genre film comes down the pike that seizes my attention like little else. This year it was Doomsday, last year it was 300. By that point I’ve choked down several months of awards season fodder, deadly serious movies loaded down with quiet, portentous dialogue and the occasional epic battle. This is something like four months of characters who don’t tell each other how they feel, four months of acting done through tics of the eyebrows, four months of bleached color palettes, four months of musical scores that are either aggressively minimalist or aggressively over the top, all in the name of serious artistry.
Perhaps my middlebrow pretensions are showing, but I can only take so much of that before I start losing the will to go to the theater. I appreciate the finely-tuned works of our modern masters as much as the next guy, but every now and then I need to eschew the Coen Brothers’ precisely calibrated storytelling and P.T. Anderson’s “do you see what I did there” film-school shenanigans for something a little more… shall we say… aggressive? Maybe a little more cinematic?
Because here’s the thing: movies are an audio-visual medium. In an ideal state they’re meant to say as much with what they show as much as with what they tell, but somewhere along the line we’ve forgotten this. At most, you’ll see genre movies wash out blues or yellows from their palettes to give us grim-n-gritty, or maybe Michael Bay will put the camera down low to make the heroes seem more heroic. Nothing more than that; too few movies shift much of the storytelling duty from plot and dialogue to cinematography and color palette.
Maybe it’s because filmmaking is so young. I think the inclination is there to regard novels, paintings and the like as the “highest” art, the thing to which all other “lesser” (i.e., younger) forms must adhere to gain credibility and significance. Movies, popular as they are, are still a very young art form, considered by most patrons as “mere” entertainment.
But the technology is there, now, to make movies unlike anything you can find anywhere else… and to do it cheaply. Prose fiction can bring you internal nuance that’s simply impossible to duplicate, and nothing gives your thoughts forward motion like a kinetic piece of music. But they cannot give you Speed Racer. They cannot give you 300. They cannot give you Waking Life. These movies and others are triumphs of visual storytelling, a showcase for filmmakers who were unafraid to regard green-screens as their canvases and the whole of their technology—coupled with actors, dialogue, and plotting with increasing expertise—as their paints and brush.
I consider this artistic bravery of the highest order, as courageous as anything Lars von Trier or Michael Haneke has ever done… perhaps moreso, given how much more money and how many more eyes are on them. Yeah, so those movies are about race car drivers and macho Spartans and the like—so what? They’re impressionist movies, unafraid to lash together every tool at a filmmaker’s disposal to make a whole—and wholly unique—experience come to life. Using special effects, costuming, props, CGI, broad gestures and broader stories to create something new isn’t a crutch to filmmaking. It’s a full realization of what filmmaking can do.
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Comments
I finally saw SR this weekend, and I liked it, though not as much as you. My two biggest problems were that the movie was way, <i>way</i>, WAY too long (a buzz-fest assault-on-the-senses candy-colored high like this should be a taut 90 minutes, not almost-two-and-a-half-hours) with plenty of stuff that could’ve been cut with <i>no</i> impact on the story (this was a huge flaw with the 2 extra MATRIX movies as well—just because you *can* do something, blah blah blah), and that the race sequences were just <i>too</i> removed from the (admittedly highly stylized) reality of the rest of the film. Critics are hauling out the whole “video game” thing because it’s an easy shorthand, but frankly that <i>is</i> the closest corellary. I didn’t dislike the racing because it was stylized, I disliked it because it was almost completely divorced from the characters and situations that occupy the rest of the film. Going from flesh-and-blood folk like John Goodman as Pops and that guy from LOST as Racer X (surprisingly effective, I found) to suddenly being thrust into Pixar land was just too jarring, and left me feeling utterly cold when I was supposed to be jumping out of my chair. On the flipside, I loved that fight scene in the desert, which was all Japanese-anime-cool, but that’s because it involved the actors in a way the racing scenes did not (aside from the occasional cutaway to the interior of the cars). Unreality is fine, especially in a movie as ballsy as this one, but for me the Wachowksi bros. (or bro and sis as I hear they are now) failed to connect the frenetic backgrounds to the heartfelt foreground, in which they obviously wanted to make the SR characters feel more three-dimensional, ironically enough. Just my .02.
Finally a voice that’s pro speed racer! I was feeling persecuted for liking this movie. Its a shame it was received so poorly.
I keep forgetting that the HTML coding doesn’t work on these responses, so ignore all my dumb coding attempts.
The other thing that bugged me was that, in the big climactic race, he wasn’t driving the Mach 5, but the Mach 6. All that attention to tradition and then… splat, dropped the ball. (The cross-country race was my favorite, cuz Speed used all the classic gadgets, and it had more variety than the raceway races.)
Well said, Ken. I saw both “Speed Racer” and “Iron Man” the same weekend, and while the latter was arguably a better-rounded film, it was the former I wanted to see a second time right away. I opined on this here (http://slithytoves.sytes.net/~dthiel/index.php?wl_mode=more&wl_eid=511) and here (http://slithytoves.sytes.net/~dthiel/index.php?wl_mode=more&wl_eid=515).
I suspect I may feel similarly about SR once I see it, except for one thing in the above: you contrast 300 with “deadly serious movies” and if there was one thing that made 300 into a laughably unwatchable mess it was precisely that it took itself so very, very seriously.
Well, that and the fact that Zak Snyder couldn’t be bothered to make an actual film out of the source material. In staying so incredibly true to the comic as to recreate it almost frame-for-frame, he was simply making frames movable and replacing speech bubbles with over-acted line reads. That doth not make a movie.
In arguing for the uniqueness of the cinematic experience, it seems more than a little odd to point to a movie that really is no more than a comic book (in the same sense that any movie version of, say, Death of a Salesman is no more than a play). In neither instance are the possibilities of film and the aspects of it that are more or less irreproducible in other media being exploited anywhere near its maximum potential.
Now, SR seems to be a different kettle of fish altogether, so it seems to me that your argument applies much better there.
And, no, I don’t have high hopes for Snyder’s Watchmen. The more I see of it in trailers, the more I suspect it’ll be the Readers Digest version with - again - moving comic book frames and bad line reads instead of speech bubbles.
Well said and agreed, except for citing the Coen Brothers as being uncinematic. I think their movies are as visual and cinematic as they come. Actually, that’s true of PT Anderson, too. Obviously they’re not insane, 300-style impressionists, but frankly we’re already getting enough of that--we need movies to be visually dazzling, yes, but in a variety of different ways. And people like the Coens fit that bill, even if they are considered “artsy”. (Which I never quite got, honestly. I mean, these guys can be as gleefully stupid as anything in the Adam Sandler canon. They’re just...intelligently stupid. If that makes any sense.)
A better negative example in the realm of artsiness might be someone like Lars Von Trier or Stephen Soderbergh. And needless to say, there are bajillions of visually uninspired hacks working in the more commercial film world. But actually, that brings up a point: hacks are hacks, and it doesn’t matter who sets the trend but that a bunch of no-talents will follow suit. To that end, I think visual impressionism is starting to catch on amongst hacks--actually, if you count colour filters and grimy production design as part of this trend, they’ve been there for years. But now they’re starting to turn in their own versions of Sin City or whatever...but they’re still crappy movies made by unimaginative dimbulbs. And frankly, I’d much rather these guys stayed in the realm of the prosaic and left the visual experimentation to people with actual talent and imagination. Adding Sin City visuals to a terrible movie can only make it worse.